The Target Group ID controls which group of objects the player are currently going to be moving. The player will get a Move X input, a Move Y input, 2 checkboxes labelled 'Lock to player X/Y', an Easing option, a moving time, a target Group ID, and the touch-triggered and spawn-triggered checkboxes. Once the player has given the group of objects a group ID, they may open the 'Edit Object' menu while the move trigger is selected. To use this the player will have to know how to group objects under a specific group. Move triggers are triggers that move certain groups of objects around in a level.